Keywords
Keywords are shorthand explanations of common effects found in the game. Keyword explanation texts can be found on the card. Here you can read a little more about how various keyword effects work.
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Ability - Can be played directly from your resources
Alert - May not be targeted by opponent’s card effects.
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Targeting cards refers to card effects with the word "Target"
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Card effects that do not include the word target may effect cards with the "Alert" Keyword.
BattleFall - Activates when archived from the field.
Cast - Determines at what phase a card or effect can be played or activated
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Battle - may be activated during battle phase
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Main - may be activated during main phase
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Camp - may be activated during the camp phase
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Rest - may be activated during the rest phase
Combo - Can only be played on your initiative of the battle phase. (See Battle initiative)
Combo: x-
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The number indicates the timing in the combo chain for this effect to activate.
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Combo: 2 would mean this is the second card with the combo keyword played directly after another combo card.
Conjure - Must be played face down before activation.
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Conjure cards may be activated on the turn they are played.
Counter - Activated from hand in response to an opponent's action
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Play -Activates when a card is being played
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Attack - Activates when an enemy ally attacks
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Counter cards without specific reactions can be activated in response to any opponent action.
Dispose - Place x cards from your cache into your archive.
Embark - Activates when entering play.
Exhaust - cannot be unrested during camp phase.
Fortify - Activated when this character defends.
Heavy - cards may not be played into adjacent slots.
Instinct - May only be attacked by a character directly across from this card.
Nest - Place cards underneath a card.
Parry - halves incoming DMG when all your resources are rested. (Dmg dealt is rounded up.)
Passive - Effects that are always active
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Passive effects with activation requirements may only be activated during a players initiative
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Passive effect cannot be activated in response to other actions unless specified.
Promote - Archive Acolytes with the required type and cost, to play this card for free.
Provoke - Your Party Leader cannot be attacked while this standing
RallyCall - Activated when this character attacks.
Range - Cannot be counter attacked
Reaction - Cache a card from hand to activate.
Refine - You may pay for this card's cost with cards from your cache instead of resources.
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Resource cost is converted per card archived from cache.
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Refine cannot be paid by resources.
Silence - Negates all effect text on a card.
Stealth - May not be attacked while Standing
Summon - Cached at the end of turn.
Support - Can only be activated in the support area.
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Support effects cannot be activated while in the character area of the field
Swift - May attack the turn this is played
Transgress - May Attack Support characters
Battle Keywords
Stagger - Remove defense from an ally
Piercing - When this attack breaks a shield, additional DMG is dealt to HP.
Critical - Deals double HP DMG
Unblockable - Deals Strike DMG, disregarding Defense.
Dual Strike - Attacks twice in a single battle initiative.