Keywords
Keywords are shorthand explanations of common effects found in the game. Keyword explanation texts can be found on the card. Here you can read a little more about how various keyword effects work.
Activator Keywords - Keywords with a * icon means that its effect must be activated by a player, rather than passively happening. Another way to think about this, is that
Ally Character Keywords
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Transgress - Can attack Support Characters
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Rally Call - effects triggered when a character attacks
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Fortify - effects triggered when a character is attacked
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First Strike - can go into battle on the turn that it is Played(acolytes or Party)
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Range - may not be counter attacked.
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Evade - Can only be attacked by characters with Range keyword (Can be damaged by counter attack)
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Stealth - Cannot be targeted by attacks when untapped
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Swift - activated when this card is played to the field
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Alert - Cannot be targeted by Arsenal card effects or character skills
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Battlefall - Effects triggered when a character is archived.
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Battlefall effects take place immediately after a character is archived before any other effects are resolved
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Acolyte Specific Keywords
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Agile - Can be played on Obstructed positions
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Promote - Archive Acolytes with the given requirements to play a card for free
Battle Keywords
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Unblockable - Damage that does not take into account the defense of a character
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Critical - Doubles the DMG that is dealt to a character after a battle interaction.
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Piercing - If a defending character is staggered during an attack deal 1 HP
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Aura Blight - +X for every Spell Card in the player’s Archive (Stacks)
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Stagger- Deplete a characters DEF
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Arsenal Card Specific Keywords
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Cast - An effect that can be activated at a specific phase.
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Cast effects are typically followed by a colon and the phase in which they can optionally be cast
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Contravene - Negates 1 a keyword effect. (chosen upon activation)
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Counter: may be activated from your hand on your opponent's turn
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Pay - Effects that cost resources to activate. (does not require tap on champions)
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Nest - Refers to placing a card underneath another card
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Additional effects
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Conjure - May optionally be played to the field facedown and activated on your opponent's turn.
*Conjured Spell cards require a CC slot. Pay the resource cost to activate conjured spells at the point of its activation.
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Heavy - Requires two available CC slots to use.
*Arsenal Cards with this keyword occupy two CC slots
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Lightweight - Does not require CC to play
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Lightweight cards do occupy an arsenal slot space, but does not use up your available CC.
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Obstruct - Cards cannot be played in this position
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(cards already on this slot remain until archived)
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Champion Specific effects
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Passive - Passive Abilities are not activated by the player. They are activated when the conditions of the effect description or escalation level requirements are met
*Players may not refuse to acknowledge or opt out of a Passive effects usage during gameplay..
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Support - An effect that can be activated when a character is a support party member once per turn, or is passive while a support party member
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Innate - Effects that require activation but do not require your character to tap.
*Players must express that they are activating an Innate ability and wait for their opponents acknowledgement before continuing.
Scenario Specific effects
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Displace - Archive an opponent's scenario of the same type.
*The target player of this effect may choose which scenario to archive if they have multiple scenario cards of the same type.
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Combo - Draw cards for every scenario you control of the same type as this card.
*Scenario level includes the scenario card that activates this effect .
Exchange - You May replace this scenario with a scenario in your hand